Demo

These are playable examples of my work as student

Investoids Code Sample

In this design there is an object called 'Progress' that controls the flow of the game based on time. It triggers event signals to alert of cycle changes causing the platforms and objects in the game to evaluate their state. It was extremenly useful in order to model each platform behavior, since the object of this prototype was being able to reconize player patterns, and each platform is designed to represent low, medium and high risk.

Simplified Schematic of the architecture: